The making of the
Cherry Blossom Princess Trailer
Cherry Blossom Princess is a graphic novel that I started while I was in high school. I completed it during college and began working on an animated trailer for it. The trailer utilizes a variety of open-source technologies, such as GIMP and Processing 3, as well as other technologies like Flip-A-Clip and Autodesk Sketchbook Pro.
Cherry Blossom Princess Trailer:
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Cherry Blossom Princess Trailer:
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Cherry Blossom Princess Trailer:
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Cherry Blossom Princess Trailer:
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Other Animations
Miscellaneous animations that I have completed using different frameworks and technologies, such as Arduino and Processing 3 done just for fun and isn't tied to any larger project.
Snowfall Particles and Oscillations
A step by step process on how I used programming to animate one scene for one of my projects, What will we tell our children? an animation about climate change, global warming, and pollution.
Snow was made through creating particles with randomly generated sizes and velocities that were transparent and rained down the screen. Oscillations were created through an "infinity symbol" motion created by imposing two sinusoidal equations along the x and y axis with respect to frame. |
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Boids Algorithm
Boid's algorithm is a flock behavior algorithm that simulates birds or insects flying together in a group.
The algorithm superimposes three rules:
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Music Visualizer
Using a light sensor and a sound sensor, a music visualizer was created using an Arduino embedded system and Java with the Processing 3 framework.
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Coding Tutorials
I also aspire to get more artists and animators interested in programming and coding through my series of tutorials.
Tutorial 1: Introduction to Animation Loops
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Tutorial 2: Open Source Software
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